Post by raquel on May 7, 2012 19:42:36 GMT -5
NOTE: There could well be additions as always feel free to come and see.
Name: Raquel Jayne Raventree
Age: 39 years
Apparent Age: 16 years
Height: 5'5"
Weight: 130 lbs
Family: None alive
Tie to Ravynetti: Apprentice for 23 years
Specialties: Natural Talent Life Based Sorceress / with sword/dagger training
Schools of Magic: Necromancy (Major) - Healing (Minor)
Spells, Talents and Ability:
Footnote: Any and all spells are generally cast at Archmage level unless specified at a lower level.
(Spark): Tracking
(Spark): Detection (Living or Non-living Matter)
(Spark): Teleportation
(Spark): Ability to throw spark like a fireball or flame.
(Spark): To disguise herself.
(Spark): Minor Healing - Able to heal herself and others to a minor degree.
(Spark): Sound cancellation
(Spark): Use of her raw magic to enhance necromancy spells
(Spark): Creation of magical items by blending it with touches of necromancy as needed.
(Spark): Ability to make herself irresistible to anyone regardless of their gender.
(Spark): Living Spells - Unique to Raquel she is able to create pure living spells due to the vibrancy of her connection to the unending Life side of the Verse. These spells can and do have multiple purposes generally whatever she programs into them during creation before releasing them to do their job. Usually unable to be easily detected, because they will seek to AVOID detection. Should someone try and dispell one, there is generally a trigger componant added to all Living Spells, triggering a three fold fireball spark based spell cast at Archmage level.
(Spark): Creation of Light.
(Spark): Warding Spells.
(Spark): Shielding Spells.
(Spark):
(Spark):
(Spark):
(Spark):
(Necromancy): Glyph of Shaping - The ability to reshape living or non-living matter via the use of her hands. Altered to allow her to do such without needing the liquid agent she'd been taught to use.
(Necromancy): Necromantic Healing - The ability to heal herself using necromancy.
(Necromancy): Glyph of Stillness - The ability to lock someone from being able to move until released from it.
(Necromancy): Glyph of Binding - Able to bind a soul within a dead body and thus anchor it from being able to depart.
(Necromancy): Basic Programming of anyone wearing a Collar regardless of it's purpose.
(Necromancy): Advanced Programming of anyone wearing a Collar regardless of it's purpose.
(Necromancy): Knowledge of how to create a Dire Simulacrum.
(Necromancy): Creation of her Eyelets - An undead eyeball which is linked to Raquel via a minor spell allowing her to remotely view any location that an Eyelet is.
(Necromancy): Ice Daggers - A spell which creates ten ice daggers which rotate about Raquel in an ever moving and changing pattern. If attacked, these daggers will seek to hit her attacker.
(Necromancy): Thickening Air - Slowly changing the properties in the air in a desired location generally spell locked for its intended victim, so that the air is denser and thus harder to breath, making the intended victim feel as if they are slowly choking on it. Intended to be used as a distraction spell to draw attention away from whatever she is actually going to cast.
(Necromancy): Creation of Light.
(Necromancy): Necromancy based teleportation
(Necromancy): Creation of Mistgates.
(Necromancy): The creation of Lilly - A doll bound with the soul of a child whom lies dormant until Raquel is clearly dying, whereby Lilly's dormancy ends and she specifically will seek out Ravynetti to tell him of Raquel's demise.
(Necromancy):
(Necromancy):
(Alchemy Knowledge): Herbs and uses for them in the creation of potions.
(Alchemy Knowledge): Blending herbal knowledge with Necromancy to create the liquid she uses to preserve dead bodies.
(Alchemy Knowledge): Herbal knowledge of which herbs to use to speed up natural healing.
(Alchemy Knowledge): How to make poisons.
(Alchemy Knowledge): How to distill multiple effect poisons, component of her spark used to bind.
(Alchemy Knowledge):
(Alchemy Knowledge):
(Weaponry Knowledge): Expert use of the enchanted daggers her sister Chantilly wore and had made for her.
(Weaponry Knowledge): Advanced Rapier knowledge.
Weapons and Aids:
Chantilly's Two Enchanted Stiletto's: Created by some Master artisan for her Sister (Deceased); Raquel has added minorly to the enchantments already on them. These stiletto's if thrown at someone shall regardless of if they hit their target reappear back within Raquel's hands. On top of the physical component of damage additional poison damage IF that enchantment is awoken by Raquel. They can also act as component's for her Mistgate's as a central point for the circumference to spread out from.
Ice Long Sword: A gift from Ravynetti. This Long sword is purely made from ice. Generally always sheathed at Raquel's left side it will when she is threatened leap to life and seek to defend her, attacking when they get too close.
Ivory Wand: A gift from Ravynetti. An Ivory crafted Wand it seeks when held to empower any spell that Raquel then after will cast, doubling the effect or intensity of that spell.
Name: Raquel Jayne Raventree
Age: 39 years
Apparent Age: 16 years
Height: 5'5"
Weight: 130 lbs
Family: None alive
Tie to Ravynetti: Apprentice for 23 years
Specialties: Natural Talent Life Based Sorceress / with sword/dagger training
Schools of Magic: Necromancy (Major) - Healing (Minor)
Spells, Talents and Ability:
Footnote: Any and all spells are generally cast at Archmage level unless specified at a lower level.
(Spark): Tracking
(Spark): Detection (Living or Non-living Matter)
(Spark): Teleportation
(Spark): Ability to throw spark like a fireball or flame.
(Spark): To disguise herself.
(Spark): Minor Healing - Able to heal herself and others to a minor degree.
(Spark): Sound cancellation
(Spark): Use of her raw magic to enhance necromancy spells
(Spark): Creation of magical items by blending it with touches of necromancy as needed.
(Spark): Ability to make herself irresistible to anyone regardless of their gender.
(Spark): Living Spells - Unique to Raquel she is able to create pure living spells due to the vibrancy of her connection to the unending Life side of the Verse. These spells can and do have multiple purposes generally whatever she programs into them during creation before releasing them to do their job. Usually unable to be easily detected, because they will seek to AVOID detection. Should someone try and dispell one, there is generally a trigger componant added to all Living Spells, triggering a three fold fireball spark based spell cast at Archmage level.
(Spark): Creation of Light.
(Spark): Warding Spells.
(Spark): Shielding Spells.
(Spark):
(Spark):
(Spark):
(Spark):
(Necromancy): Glyph of Shaping - The ability to reshape living or non-living matter via the use of her hands. Altered to allow her to do such without needing the liquid agent she'd been taught to use.
(Necromancy): Necromantic Healing - The ability to heal herself using necromancy.
(Necromancy): Glyph of Stillness - The ability to lock someone from being able to move until released from it.
(Necromancy): Glyph of Binding - Able to bind a soul within a dead body and thus anchor it from being able to depart.
(Necromancy): Basic Programming of anyone wearing a Collar regardless of it's purpose.
(Necromancy): Advanced Programming of anyone wearing a Collar regardless of it's purpose.
(Necromancy): Knowledge of how to create a Dire Simulacrum.
(Necromancy): Creation of her Eyelets - An undead eyeball which is linked to Raquel via a minor spell allowing her to remotely view any location that an Eyelet is.
(Necromancy): Ice Daggers - A spell which creates ten ice daggers which rotate about Raquel in an ever moving and changing pattern. If attacked, these daggers will seek to hit her attacker.
(Necromancy): Thickening Air - Slowly changing the properties in the air in a desired location generally spell locked for its intended victim, so that the air is denser and thus harder to breath, making the intended victim feel as if they are slowly choking on it. Intended to be used as a distraction spell to draw attention away from whatever she is actually going to cast.
(Necromancy): Creation of Light.
(Necromancy): Necromancy based teleportation
(Necromancy): Creation of Mistgates.
(Necromancy): The creation of Lilly - A doll bound with the soul of a child whom lies dormant until Raquel is clearly dying, whereby Lilly's dormancy ends and she specifically will seek out Ravynetti to tell him of Raquel's demise.
(Necromancy):
(Necromancy):
(Alchemy Knowledge): Herbs and uses for them in the creation of potions.
(Alchemy Knowledge): Blending herbal knowledge with Necromancy to create the liquid she uses to preserve dead bodies.
(Alchemy Knowledge): Herbal knowledge of which herbs to use to speed up natural healing.
(Alchemy Knowledge): How to make poisons.
(Alchemy Knowledge): How to distill multiple effect poisons, component of her spark used to bind.
(Alchemy Knowledge):
(Alchemy Knowledge):
(Weaponry Knowledge): Expert use of the enchanted daggers her sister Chantilly wore and had made for her.
(Weaponry Knowledge): Advanced Rapier knowledge.
Weapons and Aids:
Chantilly's Two Enchanted Stiletto's: Created by some Master artisan for her Sister (Deceased); Raquel has added minorly to the enchantments already on them. These stiletto's if thrown at someone shall regardless of if they hit their target reappear back within Raquel's hands. On top of the physical component of damage additional poison damage IF that enchantment is awoken by Raquel. They can also act as component's for her Mistgate's as a central point for the circumference to spread out from.
Ice Long Sword: A gift from Ravynetti. This Long sword is purely made from ice. Generally always sheathed at Raquel's left side it will when she is threatened leap to life and seek to defend her, attacking when they get too close.
Ivory Wand: A gift from Ravynetti. An Ivory crafted Wand it seeks when held to empower any spell that Raquel then after will cast, doubling the effect or intensity of that spell.